Cool guy? Dweeb? I’m the one with Munchkin Adventure Time.
I have a love/hate relationship with Munchkin. It is, in one moment, charming and exhilarating, and the next aggravating and obnoxious. It’s the game that always overstays its welcome, but always seems welcome at our gaming table.
Over the past few years, Munchkin’s fallen more and more to the “hate” side of things. Some games you can only play so often before they wear you a little raw and Munchkin (perhaps even by design) can definitely roughen the skin at times.
I hadn’t played or even thought about Munchkin in over a year. But that changed a few months ago. Something new came into the Munchkin world. Something that restored my love.
Building a Better Munchkin
I love Adventure Time. I mean, I really love it. It’s one of my favorite shows of the past decade. So anything Adventure Time themed has a good chance of at least earning a purchase, if not a playthrough. When I ordered Munchkin Adventure Time, I honestly didn’t think I’d ever play it. But, sure enough, it ended up on the table because, “Why not turn our everyone a little agro.”
While the Adventure Time version, updated by USAopoly, still adheres to the Munchkin rules (and has many of its good and bad elements), this play session was by far the easiest I’ve ever experienced. No confusion over how many items someone can hold, no rules arguing over vaguely worded cards. That’s because Munchkin Adventure Time has a reworked card layout.
Item cards have a symbol in the upper left corner letting you know where it’s equipped (and if it requires one or two hands). Special bonuses, such as the Axe-Bass’s +4 bonus to Musicians, are color coded to stand out better. Compared to the standard Munchkin card, which relies heavily on text instead of icons, this is so much easier to read and comprehend.
Until now, I’d never had a game of Munchkin where everyone just understood what they could equip, or what items were one-shot versus permanent.
Another great addition are player cards. Normally, you play Munchkin as yourself, altering your class and gaining bonuses based on cards you play. But in Munchkin Adventure Time, everyone picks a character from the series. These large cards offer permanent bonuses based on the character and have both male and female versions. Start as Finn and, who knows, if someone curses you with the Ice King’s stupid fan fiction, you might have your gender switched (and character card flipped) and become Fiona.
What really got me hooked, though, were the cards themselves. This isn’t just some cheap re-skinning of fantasy Munchkin. This entire set is infused with Adventure Time. Here are just a few of my favorites.
Sure, there are still problems. The first person to reach level 9, never wins. They get bombarded with negative cards to stop their pursuit, allowing the person in second place to swoop in when everyone else is card-poor. And there are always a few hard feelings about being backstabbed or cursed. But overall, Munchkin Adventure Time is the most fun I’ve had with the series in years.
If you love Adventure Time, you should really consider picking this game up. Even if it’s just to read through the cards, it’s worth it. But do yourself a favor and grab a few other Adventure Time fans and deal out some cards. Play a little Munchkin.
I’m glad I did. Adventure Time Munchkin is mathematical!