Oh, and Admiral Ackbar. It’s a trap!
- Armada Wave II coming fall 2015.
- Five new expansions.
- Rogues and Villains adds eight new squadrons, including the Millennium Falcon and Slave I.
Star Wars: Armada is the bees knees. By far the favorite in the Dog and Thimble Star Wars Special podcast. The core set, while a bit pricey, has plenty to keep you occupied as will Wave I of expansions. And now we know that Armada is only going to get better when the five-set expansion for Wave II arrives.
Wave II has most of the ships you’ve been waiting to add to your Armada set. Let’s look at the five expansions, starting with the one that probably matters most to Star Wars fans.
Rogues and Villains
Armada is divided into two classes of ships – large ones that are the focal point of the game and squadrons. Squadrons are smaller ships, often depicted by a set of multiple ships on a base. But for the Rogues and Villains expansion, each ship is individual, on its own base. Because, well, these aren’t nameless TIE Fighters and X-Wings. These are some pretty important ships in the Star Wars mythos.
Among these eight ships are the Millennium Falcon and Slave I (Boba Fett!). In the core rules, squadrons can either attack or move during the Squadron Phase. Several of these ships have a new “Rogue” keyword that allows them to both move and attack during the Squadron Phase. That might sound minor, but if you’ve played Armada, you know that this could be potentially devastating news for your normal squadrons.
Sadly, like all squadrons in Armada, these do not come painted.
Imperial-Class Star Destroyer
Add another Star Destroyer to your fleet with this expansion, but have this one commanded by Darth Vader himself. Gah. This expansion adds a new “Contain” defense token that can cancel critical effects of shots that hit your hull. That’s pretty big news, since the critical hit cards in Armada can really debilitate ships if you’re unlucky.
I don’t have much to say about the MC30c Frigate, except to note that it was designed by Mon Calamari. Now, that’s not that important, except I like pointing out that there’s a species in Star Wars named after an appetizer and they designed a fairly powerful ship.
The Frigate is fast and nimble, and actually have significant fire power (up to 5 dice). But it requires getting in close range to use that firepower. The two ship cards that come with the pack enable you to choose to make the MC30c Frigate a scout ship or arm it with torpedoes. I’m gonna guess you’re going for torpedoes.
It’s a trap! It’s a trap! It’s a trap!
That’s just a sample of what you will hear every turn someone uses Admiral Ackbar’s ship, an MC80 star cruiser. This is probably the most potent ship so far for the Rebels in Armada. But, again, it’s a trap!
X-Wings are damned annoying in Armada. Well, now you have a way to respond. The Raider is made for taking on squadrons and won’t be hampered in the same was against small forces like the Star Destroyer. It has enough power to go after Rebel ships as well, but this one is best as a compliment to your X-Wing squadrons.