You’re a spy, infiltrating an embassy in search of foreign intelligence to steal for the home office. Find the documents, call in a chopper, and ride off into the sunset. It should be a simple job. But you’re not the only spy at the embassy.
Redacted is a game of intrigue and subterfuge that’s at its best when players are so busy trying to figure out each other’s allegiances, they barely can think about the mission at hand. It’s a game of subterfuge and intrigue. Redacted is all about secrecy.
Cards are rarely revealed to everyone. Instead, when you do have to show a card, it’s done covertly. Even combat, almost universally a spectacle for all at the table to view, is handled in secret.
When you do get to see someone else’s cards, it’s a special moment – and a vital one. You might uncover a person’s loyalty through an interrogation or get a look at the items they’ve pocketed when they pass through an X-Ray door. But these moments aren’t too common and deciphering everyone’s intentions isn’t easy.
And that’s the fun of Redacted, a spy game that takes its secrecy seriously.
Times Played: 4
Times Won: Twice
Most Often Played With: Three others
I had no expectations when I first played Redacted at BGG.con last November. It didn’t look like much and I came to it thinking it would be an easy one to forget.
- Players are dealt a loyalty card (kept secret).
- Move as through as many rooms as you like on your turn unless you enter a room occupied by another agent.
- Interactions occur when agents cross paths.
- In an interaction, each agent chooses a neutral, friendly, or combat card and gives it to the opponent (kept secret from all others).
- Resolve the conflict (combat always ends your turn).
- Search item rooms for the dossier or the bomb.
- Call your helicopter and escape with the foreign dossier…
- …or blow up both enemy choppers to win.
IT’S SORT OF LIKE…
Bridge. You know, the card game.
MOST FUN WHEN…
You’ve figured out everyone’s loyalties, but everyone else is in the dark.
WANTED TO FLIP THE TABLE WHEN…
I called in my helicopter, thinking someone else was an ally… only to have them immediately blow it up.
Redacted’s biggest ding has to be the poor graphic design for the board and some of the cards. There are eight helicopters in the game, and most of them are indistinguishable, despite very minor variances in color. The icons on the game board are tiny and the iconography is pretty poor. The board itself is nice, thick, and should last a while. The cards, though, scuff after one or two playthroughs, which really hurts for a game where no one should be able to tell what you’re holding.
This is not a casual game. There are a lot of room icons to learn. Since most actions are done secretly, you won’t have others helping to correct you if you misinterpret the rules. Takes a full game for it all to really click.
CAN YOU PLAY THIS GAME DRUNK?
This game requires too much concentration. Though, I did play it while drinking and I did just fine. So… yes?
THREE BEST THINGS
- A lot of player interaction.
- So much secrecy!
- Different scenarios based on number of players.
THREE WORST THINGS
- Game board is confusing at first.
- Cards scuff easily.
- Players can end up clustered in an area, constantly running into one another (and fighting).
LIKELIHOOD I WILL GARROTE YOU AS WE PASS IN THE HALL
Of course not. I’m totally going to play this neutral card. Trust me…
GET THIS IF
- You like bluffing/secrecy games.
- You want something that will keep everyone engaged.
- You’re great at reading other people’s “tells.”
Questions about Redacted? Ask in the comments. Played Redacted and have your own opinion? Tell us! We may feature you in the Dog and Thimble Podcast.